Number 26: Spaceway Octobypass
LIGHT

Number 26: Spaceway Octobypass

  • ATK:
  • 800

  • DEF:
  • 2400

  • View:
  • 3219




2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.




 
 
AI Power Analysis
Board Breaker / Going-secondConfidence: MediumEvaluated Oct 7, 2026
60± 8/ 100
Power Score
Intrinsic 64
Deck 60

Number 26: Spaceway Octobypass — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 64 · Deck: 60 · Meta: provisional
  • Primary role: Board Breaker / Going-second · Secondary: Removal, Material body

Why it scores here

Spaceway Octobypass is a specialized control tool that excels at disrupting aggressive strategies through attack restriction and control stealing. The 204-deck sample shows consistent adoption in Level-3-focused archetypes (P.U.N.K. 18.6%, Psy-Frame 11.8%), where it serves as a technical board-breaker rather than a combo driver. Its 800 ATK and lack of generative advantage prevent higher scoring despite strong conditional disruption and reliable access in the right homes.

Axis scores

Axis Score Evidence
Accessibility 70 Requires 2 Level 3 materials; reliably made in P.U.N.K. (18.6% of 204 decks) and Psy-Frame (11.8%), with Emergency Teleport appearing in 48.5% of these decks to support access (verified).
Combo & Conversion 35 Zero combos provided; the effect disrupts rather than extends—restricts opponent attacks to 1 direct per Battle Phase and steals control only if damage is dealt, making it a reactive tech rather than a board-building tool (inferred).
Resource Economy 50 Costs 1 XYZ material to activate; best case generates control steal (+1 advantage) on opponent attack, resulting in break-even economy contingent on opponent playing into the effect (inferred).
Effect & Interaction 72 Strong conditional disruption: forces all opponent attacks to become 1 direct attack per Battle Phase and transfers control of the attacker post-damage, making it powerful against aggressive strategies but ineffective against non-attacking decks (verified).
Material Utility 52 Rank 3 XYZ body with 2400 DEF provides adequate material for overlay plays; 800 ATK is weak offensively, and generates value only during opponent's Battle Phase, limiting multi-zone utility (inferred).
Resilience & Flexibility 58 Once-per-turn effect protects against immediate re-activation bounces; vulnerable to destruction/banishment like any XYZ on-field; effect worthless if opponent has no Battle Phase (inferred).
Deck-Building Efficiency 70 Predominantly run as 1-copy singleton (200 of 204 decks); minimal garnet risk in Level-3-native archetypes; fits cleanly into control builds across 53 distinct archetypes without heavy slot cost (verified).

Calculation

Weight profile: 0.7·Board Breaker/Going-second + 0.3·Removal. Intrinsic ≈ 64, Deck ≈ 60, Meta = provisional. Modifiers: Singleton slot weighting (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong disruption against beat-down and aggressive strategies via forced direct attack plus control steal
  • Reliable access in multiple Level-3-focused archetypes (P.U.N.K., Psy-Frame) across 53 distinct homes
  • Clean Rank 3 XYZ material for overlay progression; 2400 DEF provides defensive coverage
  • Once-per-turn protection prevents bounce/re-activation during immediate opponent response
  • Minimal slot cost in native Level-3 decks (predominantly 1-copy singleton)

Weaknesses

  • Combo conversion is zero—generates no board advantage; purely reactive and disruptive
  • Weak 800 ATK limits offensive value; primarily defensive
  • Effect is completely worthless against non-attacking strategies (combo mirrors, loop decks)
  • Control steal is only valuable if opponent attacks and deals damage—highly conditional trigger
  • Requires exactly 2 Level-3 materials; inaccessible in decks outside Rank-3 support ecosystems
  • Zero guides and zero combos prevent validation of practical efficacy beyond deck statistics

Counters / choke points

  • Decks with minimal/no Battle Phase interaction (FTK loops, grind mirrors)
  • Hand traps stopping the Rank 3 summon (Ash Blossom, Impermanence on materials)
  • Negation of the on-field effect after summon
  • Destruction/banishment of the card itself (Mirror Force, Drident, Dark Ruler No More)

Best use

Technical board-breaker and control tool for disrupting aggressive strategies. Decks: P.U.N.K., Psy-Frame, Evil Eye, Goblin Biker. Suggested copies: 1.

Evidence & gaps

  • Verified: XYZ Rank 3 material requirement (card text); Once-per-turn activation limit (card text); Control steal trigger on direct attack damage (card text); Appears in 204 decks across 53 distinct archetypes (deck data); Primary homes: P.U.N.K. 18.6%, Psy-Frame 11.8% (deck data); Predominantly run as 1-copy singleton: 200 of 204 decks (deck data); Control gameplay type: 75.5% of decks running it (deck data)
  • Observed: Co-occurrence with staple interaction cards (Ash Blossom 75%, Infinite Impermanence 55.9%, Called by Grave 55.4%); Spread across 53 distinct archetypes suggests technical utility beyond archetype-specific support; 100% main-deck inclusion; zero sideboards across all 204 decks
  • Inferred: Primary role: board-breaker/control tech targeting aggressive strategies (from effect text and deck context); Combo conversion is disruptive rather than generative; no board extension capability (from effect text and zero combos); Resource economy break-even: -1 material cost plus 1 monster control steal if triggered (from effect mechanics); Not a generic staple; highest value in Level-3-focused control decks (from archetype spread and partner list); Singleton slot indicates technical utility rather than critical 3-of consistency (from copies per deck distribution)
  • Data gaps: No combos supplied—cannot verify empirical combo conversion or power-index performance No guides—no human commentary on practical role and matchup dynamics No banlist entry—assumed 3-copy unlimited; cannot verify format-specific restrictions No StatisticsCard data—archetype inclusion % inferred from 204-deck sample only; larger historical sample unavailable No top-card ranking—card not in tier-1 inclusion lists; popularity versus strength unclear











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