LIGHT
Number 26: Spaceway Octobypass
ATK:
800
DEF:
2400
View:
3219
2 Level 3 monsters At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, a player can only attack with 1 monster, and its attack(s) becomes a direct attack. You can only use this effect of "Number 26: Spaceway Octobypass" once per turn. At the end of the Damage Step, if a monster inflicted battle damage by a direct attack: Give control of the monster that attacked to the turn player's opponent.
Number 26: Spaceway Octobypass — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 64 · Deck: 60 · Meta: provisional
- Primary role: Board Breaker / Going-second · Secondary: Removal, Material body
Why it scores here
Spaceway Octobypass is a specialized control tool that excels at disrupting aggressive strategies through attack restriction and control stealing. The 204-deck sample shows consistent adoption in Level-3-focused archetypes (P.U.N.K. 18.6%, Psy-Frame 11.8%), where it serves as a technical board-breaker rather than a combo driver. Its 800 ATK and lack of generative advantage prevent higher scoring despite strong conditional disruption and reliable access in the right homes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Requires 2 Level 3 materials; reliably made in P.U.N.K. (18.6% of 204 decks) and Psy-Frame (11.8%), with Emergency Teleport appearing in 48.5% of these decks to support access (verified). |
| Combo & Conversion | 35 | Zero combos provided; the effect disrupts rather than extends—restricts opponent attacks to 1 direct per Battle Phase and steals control only if damage is dealt, making it a reactive tech rather than a board-building tool (inferred). |
| Resource Economy | 50 | Costs 1 XYZ material to activate; best case generates control steal (+1 advantage) on opponent attack, resulting in break-even economy contingent on opponent playing into the effect (inferred). |
| Effect & Interaction | 72 | Strong conditional disruption: forces all opponent attacks to become 1 direct attack per Battle Phase and transfers control of the attacker post-damage, making it powerful against aggressive strategies but ineffective against non-attacking decks (verified). |
| Material Utility | 52 | Rank 3 XYZ body with 2400 DEF provides adequate material for overlay plays; 800 ATK is weak offensively, and generates value only during opponent's Battle Phase, limiting multi-zone utility (inferred). |
| Resilience & Flexibility | 58 | Once-per-turn effect protects against immediate re-activation bounces; vulnerable to destruction/banishment like any XYZ on-field; effect worthless if opponent has no Battle Phase (inferred). |
| Deck-Building Efficiency | 70 | Predominantly run as 1-copy singleton (200 of 204 decks); minimal garnet risk in Level-3-native archetypes; fits cleanly into control builds across 53 distinct archetypes without heavy slot cost (verified). |
Calculation
Weight profile: 0.7·Board Breaker/Going-second + 0.3·Removal. Intrinsic ≈ 64, Deck ≈ 60, Meta = provisional. Modifiers: Singleton slot weighting (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Strong disruption against beat-down and aggressive strategies via forced direct attack plus control steal
- Reliable access in multiple Level-3-focused archetypes (P.U.N.K., Psy-Frame) across 53 distinct homes
- Clean Rank 3 XYZ material for overlay progression; 2400 DEF provides defensive coverage
- Once-per-turn protection prevents bounce/re-activation during immediate opponent response
- Minimal slot cost in native Level-3 decks (predominantly 1-copy singleton)
Weaknesses
- Combo conversion is zero—generates no board advantage; purely reactive and disruptive
- Weak 800 ATK limits offensive value; primarily defensive
- Effect is completely worthless against non-attacking strategies (combo mirrors, loop decks)
- Control steal is only valuable if opponent attacks and deals damage—highly conditional trigger
- Requires exactly 2 Level-3 materials; inaccessible in decks outside Rank-3 support ecosystems
- Zero guides and zero combos prevent validation of practical efficacy beyond deck statistics
Counters / choke points
- Decks with minimal/no Battle Phase interaction (FTK loops, grind mirrors)
- Hand traps stopping the Rank 3 summon (Ash Blossom, Impermanence on materials)
- Negation of the on-field effect after summon
- Destruction/banishment of the card itself (Mirror Force, Drident, Dark Ruler No More)
Best use
Technical board-breaker and control tool for disrupting aggressive strategies. Decks: P.U.N.K., Psy-Frame, Evil Eye, Goblin Biker. Suggested copies: 1.
Evidence & gaps
- Verified: XYZ Rank 3 material requirement (card text); Once-per-turn activation limit (card text); Control steal trigger on direct attack damage (card text); Appears in 204 decks across 53 distinct archetypes (deck data); Primary homes: P.U.N.K. 18.6%, Psy-Frame 11.8% (deck data); Predominantly run as 1-copy singleton: 200 of 204 decks (deck data); Control gameplay type: 75.5% of decks running it (deck data)
- Observed: Co-occurrence with staple interaction cards (Ash Blossom 75%, Infinite Impermanence 55.9%, Called by Grave 55.4%); Spread across 53 distinct archetypes suggests technical utility beyond archetype-specific support; 100% main-deck inclusion; zero sideboards across all 204 decks
- Inferred: Primary role: board-breaker/control tech targeting aggressive strategies (from effect text and deck context); Combo conversion is disruptive rather than generative; no board extension capability (from effect text and zero combos); Resource economy break-even: -1 material cost plus 1 monster control steal if triggered (from effect mechanics); Not a generic staple; highest value in Level-3-focused control decks (from archetype spread and partner list); Singleton slot indicates technical utility rather than critical 3-of consistency (from copies per deck distribution)
- Data gaps: No combos supplied—cannot verify empirical combo conversion or power-index performance No guides—no human commentary on practical role and matchup dynamics No banlist entry—assumed 3-copy unlimited; cannot verify format-specific restrictions No StatisticsCard data—archetype inclusion % inferred from 204-deck sample only; larger historical sample unavailable No top-card ranking—card not in tier-1 inclusion lists; popularity versus strength unclear






